Stephen Colebourne’s comment on my last blog post (adding 1 month -1 day to January 29th) have knocked me for six. To avoid thinking about how I might implement the preferred behaviour in Noda Time while still using Joda Time’s "engine" I’ve decided to write about something else which has been niggling at me.
For a long time, I’ve espoused the idea of "design for inheritance or prohibit it" – in other words, default to sealing classes and making methods non-virtual unless you have a good reason to do otherwise. I’ve usually attributed this phrase to Josh Bloch writing in Effective Java, but it could well have been round for a long time.
Whenever I’ve espoused this in public, it’s caused disagreement. Not universal disagreement (which would be easy to cope with; if everyone else thinks I’m wrong, that’s a very strong indicator that I’m really missing something) but a fairly even distribution of "absolutely" and "hell no". Most people seem to feel passionately one way or the other. This has led me to water down my line of "the C# designers should have made classes sealed by default" to "the C# designers shouldn’t have included a default for classes being sealed or not – make the developer specify it".
One thing I’ve found interesting is that the split between "make everything non-virtual" and "make everything virtual" isn’t one of "smart" vs "dumb". There are plenty of publically admired developers on both sides of the fence, and my colleagues are reasonably evenly split too. However, I have detected a correlation in terms of programming preferences around type systems: I’ve generally found that those who are in favour of making everything virtual by default are generally more likely to also be enthusiastic around dynamic typing. That won’t be universally true of course, but I think one is likely to be a reasonably good predictor of the other.
Ultimately I think it’s about a balance, and different people place different amounts of value on the various pros and cons. It’s also about the relationship between different parties. Different pros and cons affect different parties in different ways.
A relatively inflexible API with a flexible implementation
I’m happy when I know everything that is going on in my code. I interact with other code through obvious dependencies: they are provided to me explicitly. You’re welcome to modify my code’s visible behaviour by implementing those dependencies in different ways, but my code should be fine as long as you abide by the contracts expressed in the dependencies (typically interfaces).
If I call one of my own non-virtual methods from within my code, I know what it’s going to do. If I have two non-virtual methods which could be implemented by one calling the other either way round, then it doesn’t matter which option I pick. I can change my mind later on, and no-one will be any the wiser. All the externally visible behaviour will be exactly the same. I don’t need to document which method calls which – just what the final results are.
If I create an immutable type and seal it, then all the immutability is within my control. If I’ve picked immutable types for my member variables, have Object as a base class, and make sure I don’t mutate anything myself, I’m fine. I can rely on my values being unchanging, and so can my callers. They can cache a value with impunity.
Basically, everything is simple… unless you want to make one of my types behave slightly differently.
Flexibility with the risk of breakage
The above section sounds all nice and rosy… but what if you want to just tweak my type slightly? You only want to override one method – how much harm can that do? You’ve looked at the implementation and seen that nothing actually relies on it working exactly the way it does… and it doesn’t call any other public members. If my type implements an interface including the member you want to tweak, then you could potentially implement the interface and delegate almost all calls to an instance of the original type, but implement that one call differently. Of course, delegation is great in many cases – but can fail when there are complex relationships involved (such as when the delegated instance passes itself to something else). Basically there are identity issues.
It would be much simpler in this case if you could override my method. That might help your testing, or allow you to use my type in a way I’d never anticipated, achieving fabulous things. As Stroustrup wrote, "I wouldn’t like to build a tool that could only do what I had been able to imagine for it." Now I believe there’s a big difference between imagining a "big picture" which my component may be some tiny part of, and imagining a crazy use for the type itself, but the sentiment is still worth considering. Creative freedom is a nice thing to have, after all… who am I to stop you from achieving greatness?
The downside is that you’re opening yourself to the risk of your code breaking if I change my implementation details in another release. Maybe it would only mean your tests breaking – maybe it’s your production code. (While I don’t want to put too many words in the mouths of those who hold the opposite opinion to me, I believe a lot of their reason for wanting to be able to override methods is to make testing easier. Personally I prefer to construct test doubles which implement interfaces directly, but I do understand that’s not always feasible – especially if the component in question hasn’t been designed with testability in mind to start with.)
In many cases there’s genuinely little risk of that actually happening… but how tolerant are you of that risk?
Risk evaluation and propagation
When I wrote about what might break if the library producer changes their code, I mentioned your production code and your test code. There’s a much nastier risk though: you break someone else’s code which is relying on yours.
Suppose I produce library X, and you use it in library Y. Now Joe Developer uses both of our libraries in his application… except he uses a new version of X. Maybe it’s a bug-fix version, which is meant to have no externally-visible changes… except it changes how it uses its own methods, in a way which will break if you’ve overridden some methods in a particular way… and you’ve done so in library Y. As far as Joe Developer is concerned, his combination of X + Y is broken. Who’s fault is it?
- Mine for changing the behaviour of X in a seemingly sensible way?
- Yours for overriding a member of X in Y in a way I hadn’t anticipated?
- Joe’s for using a version of X which you hadn’t developed Y against?
Maybe all three. The trouble is, as the developer of Y you have no way of knowing how likely it is that I’ll change the details of my implementation in "seemingly harmless" ways. Indeed, you may even have performed some testing of Y against the version of X that Joe is using… but maybe Joe’s overriding some other members of the types from X and Y in ways that neither you nor I expected… and the combination could be complex to work out.
Now this all sounds like doom and gloom – but you need to remember that there must have been reasons for overriding those members to start with. Achieving the same goals without using inheritance could certainly have been considerably more complex, and introduced other bugs along the way. Using inheritance could have been a big win all round, right up until the point where everything screwed up… at which point it may still be recoverable, or it could be a knot which can’t be untied. You probably won’t know until the breakage happens, and you probably can’t accurately gauge the likelihood of it happening in the first place. It may well never happen.
Three options as library providers and consumers
It seems to me that when you’re building an API, there are three broad options available (obviously with nuanced positions between them):
- Make every type unsealed, and every method virtual – but don’t make any guarantees about what will happen if someone overrides methods.
- Make every type unsealed and every method virtual – but document/guarantee every internal interaction, so that anyone deriving from your class can predict how it will behave.
- Make everything sealed or non-virtual unless you can foresee a reason for overriding it. Document what sort of overriding you expect to handle, and where the overridden methods will be called.
As the consumer of an API, you have various choices too:
- Rely on undocumented behaviour, betting that you’ll save more time by doing and fixing breakage later
- Only rely on documented behaviour when calling code, but rely on undocumented behaviour when overriding code, as this is typically less well documented anyway (very few APIs will specify exactly what’s deemed acceptable)
- Only rely on documented behaviour
While these options are reasonably easy to describe, they again miss the oh-so-common situation: I’m consuming someone else’s types, but providing my own types to other developers. This mixed behaviour is where a lot of the complexity comes in, increasing the risk of breakage and increasing the cost of fixing the problem.
Conclusion
I still believe that designing for inheritance or prohibiting it makes sense if you want to provide a robust library which makes it hard for the consumer to abuse. However, I appreciate that others want the ability to abuse a library – and are willing to pay the price for that down the line. I’m concerned by the "3 party" scenario though – where developer X can shoot your foot off by abusing my code.
Sadly, I can’t see this long-running argument coming any closer to resolution. Better mix-in support within C# would at least help, I believe – but delegation is no panacea either.
I want to be a pragmatic developer: I dislike the dogmatic prohibition of convenient practices for the sake of purely theoretical reasons as much as the next person… and I genuinely can see where it can be a pain not being able to override behaviour at times. However, I have yet to be convinced that a gung-ho, "It probably won’t break, honest!" attitude is really a good option in the long term. I hope I’m gaining an increasingly open mind though – and I hope that at least by discussing this from slightly less religious viewpoints from normal, both camps can learn something from each other.