Noda Time gets its own blog

I’ve decided it’s probably not a good idea to make general Noda Time posts on my personal blog. I’ll still post anything that’s particularly interesting in a "general coding" kind of way here, even if I discover it in Noda Time, but I thought it would be good for the project to have a blog of its very own, which other team members can post to.

I still have plenty of things I want to blog about here. Next up is likely to be a request for help: I want someone to tell me why I should love the "dynamic" bit of dynamic languages. Stay tuned for more details :)

3 thoughts on “Noda Time gets its own blog”

  1. I was considering starting this project myself, oddly enough with the same name. I didn’t however because I don’t really consider myself quite skilled enough to pull it off. Glad to see a true expert is getting the ball rolling – if I can find a way to contribute without breaking anything I’d love to.

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  2. Regarding dynamic, consider this code (I’m writing pseudo-C# but imagine this is actually a dynamic language):

    public dynamic Sum(dynamic[] items) {
    // I assume items has at least one items
    dynamic result = items[0];
    for (dynamic i = 1; i < items.Length; i++)
    result += items[i];
    return result;
    }

    I wrote this for integers with my dynamic language – I can't define my variables to be of type integer, and I have no reason to do so anyway.

    Now, if I want to sum decimal numbers what do I do?
    Sum([1.5, 2.3]);

    And if I want to 'sum' strings with concatenation?
    Sum(["Hello. ", "My name", "is Inigo Montoya."]);

    Now I have define my own numberic type:
    struct complex {
    dynamic real;
    dynamic imaginary;

    dynamic operator +(left, right);
    }

    How do I sum them?

    That's the main beauty of dynamic languages. There is a static languages that can do that – I can only think of Go right now, but maybe there are others as well.
    The power of Go is that it is a static language that has the most important feature of dynamic languages – implicit interfaces. But Go sucks because it doesn't have a decent BCL (it's good at what it's for, I think, but I prefer more generic languages).

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