All posts by jonskeet

Mad props to @arcaderage for the "Princess Rescue" image - see https://toggl.com/programming-princess for the full original

RSS for my articles

A friend suggested on Sunday that I create an RSS feed for my articles,
so that interested parties would know when I’ve created a new one – so
I’ve done it.
It’s hand-crafted, so there may be a few wrinkles to iron out, but
hopefully it will prove useful. It would be nice if there was a way of
specifying the last time that an item had been updated (rather than the
original publishing date). I can’t see anything like that in the spec but maybe I’ve missed something. The feed works in Thunderbird at least – let me know if you have problems with it.

New (to me) threading paradigms

In the last couple of days, I’ve been reading up on CSPs (Communicating Sequential Processes) and the Microsoft Research project CCR (Concurrency and Coordination Runtime). I suspect that the latter is really a new look at the former, but I don’t have enough experience with either of them to tell. Now, I know a number of my readers are smart folks who have probably lived and breathed these things for a while – so, is my hunch right, or are they fundamentally different models?

A few links for further reading:

System.Random (and java.util.Random)

This is as much a “before you forget about it” post as anything else.

Both Java and .NET have Random classes, which allow you to get random numbers within a certain range etc. Unless you specify otherwise, both are seeded with the current time. Neither class claims to be thread-safe. This presents a problem – typically you effectively just want one source of random numbers, but you want to be able to access it from multiple threads. You certainly don’t want to create a new instance of the Random class every time you want a random number – due to the granularity of the system clock, that commonly gives repeated sequences of random numbers (i.e. multiple instances are created with the same seed, so each instance gives the same sequence).

I suggest that very few people really need to specify seeds – which means they don’t really need instance methods in the first place. A class with static methods (matching the interface of Random) would be perfectly adequate. This could be implemented using a single Random instance and locking to get thread safety, but a slightly more elegant (or at least more interesting) way would be to use thread-local static variables. In other words, each thread gets its own instance of Random. Now, that introduces the problem of which seed to use for each of these instances. That’s pretty easily solved though – either you take some combination of the thread ID and the current time, or you create a new instance of Random the first time any thread accesses the class, and use that Random as the source of seeds for future Randoms. The only time locking is needed is to access that Random, which occurs once per thread.

This does, of course, break my “keep it as simple as possible” rule – the simplest solution would certainly be to lock each time. In this case though, as this will end up as a library class which may well be used by many threads simultaneously in situations where a lot of random numbers are being generated, I think it’s worth the extra effort. I’ll probably write this up as an article when I’ve written the tests and implementation…

Adverts on my C# article pages?

I had an email today which suggested I should start advertising on my C# article pages. I’ve considered this in the past without coming to any conclusions. I would certainly plump for Google AdSense on the grounds that it’s fairly non-invasive. I just can’t decide whether or not it’s a good idea.

Pros:

  • I get money for things which do actually take a fair amount of time to write.

Cons:

  • I’d need to work out what the tax implications are (particularly in terms of being in the UK when Google is in the US). I don’t currently fill in a tax return, although I’ll have to next year anyway…
  • People might get annoyed with the ads and not want to read the articles.
  • People might feel that when I link to an article either here or in newsgroups, that I’m just doing so to get more money.

That last point really worries me – but maybe I’m being paranoid. So, what do you think – should I give it a try, or would it “spoil” the articles?

Code formatter online

I’ve finally got round to doing it… the code I use for posting code for articles etc has now been transformed into a small ASP.NET app. It’s based on a VB.NET article. I converted it from VB.NET to C# using Instant C# (which worked very well – just a few gotchas, far fewer than last time I tried it) and then refactored it into a more object-oriented and cleanly layered structure. There’s now a WinForms application, and a separate class library, which the ASP.NET app uses.

If you want to use the results yourself, you’ll need the stylesheet I use. Unfortunately, between this blog, my home page, and the home for the application, I’m starting to get far too many copies floating around – I may need to rationalise at some stage, as making a change is becoming painful. Anyway, just reference the stylesheet in your page header, cut and paste whatever the app provides for you (between the textbox and the sample output) and you’re away.

The site is hosted by AspSpider.NET – free ASP.NET hosting. I only signed up with them yesterday, and everything seems to work pretty seamlessly, so it seems reasonable to acknowledge them in this post :)

The code can still be made a lot prettier, but it’s getting there. I was pleased with the ASP.NET side of things – obviously (being me) I did it all in a plain text editor, and the resulting .aspx page is 29 lines, with the code-behind weighing in at 60 lines. Nice.

Future plans for it:

  • A drop down list of languages (easy) (done, 17th Nov 2005)
  • A radio-button for the format type (css, html – easy)
  • Adding Java to the list of languages (hopefully fairly easy) (done, 17th Nov 2005)
  • Giving the code back to the Darren Neimke

CLI spec mistake with unboxing and enums

When looking over someone’s test code the other day, I happened to notice he was unboxing a boxed enum to an int. I was mildly surprised that he was able to do so – I thought you could only ever unbox to the exact value type that was “in the box”. Naturally, I consulted the spec. The C# spec is relatively woolly on the subject, unfortunately, but the CLI spec (partition three, end of chapter 4 for those who wish to look it up) is very clear. Here’s what it states under the Exceptions section, which is the interesting part – obj is the value to unbox, valuetype is the type we’re tring to unbox to:

InvalidCastException is thrown if obj is not a boxed valuetype (or if obj is a boxed enum and valuetype is not its underlying type)

That’s from the first edition of the spec. The third edition (still under consideration for approval by ISO/IEC) has this:

System.InvalidCastException is thrown if obj is not a boxed valuetype, or if obj is a boxed enum and valuetype is not its underlying type.

Seems harmless enough, right? Well, consider a situation where you have two enums, FirstEnum and SecondEnum. Then consider this (the code is in C#, but the generated IL is a direct translation – in particular, the types used for unboxing are preserved):

// Keep declarations out of the way to focus on the conversions.
object o;
int i;
FirstEnum x;
SecondEnum y;

o = 1; // The value of o is a boxed System.Int32
i = (int) o; // Conversion 1
x = (FirstEnum) o; // Conversion 2
y = (SecondEnum) o; // Conversion 3

o = (FirstEnum)1; // The value of o is a boxed FirstEnum
i = (int) o; // Conversion 4
x = (FirstEnum) o; // Conversion 5
y = (SecondEnum) o; // Conversion 6

Now, which of those versions should succeed? Reading absolutely literally, only conversion 1 should work. The others should all throw InvalidCastException. In all but conversions 1 and 4, the first part of the “or” clause in the spec is true (i.e. we’re trying to unbox to a different type) and in conversion 5, the second part of the “or” clause is true (the value is a boxed enum, and the type we’re trying to unbox it to isn’t the underlying type – it’s the real type!).

I know that’s reading the spec very literally, rather than taking the obviously intended meaning – but specifications should be precise documents. In fact, I’m not sure the intended meaning is so obvious anyway. Clearly conversions 1 and 5 should work (an “exact match” should always be valid) but what about 4? Should I be able to unbox an enum to an int? The way the spec is worded suggests that probably I should. What about the other way round (conversions 2 and 3), unboxing an int to an arbitrary enum which has int as its underlying type? Not so sure about that. As for conversion 6, unboxing one enum to a completely different one (which happens to share the same underlying type) – I think I’d actually rather that failed.

So, what happens? Under the current .NET implementations, all the conversions succeed. That pretty much means that’s the way the behaviour is going to have to stay, meaning I won’t be able to get my wish about conversion 6. Still, never mind – what’s important is that the spec matches reality. I believe it’s very hard to word this in the “single sentence” style they’ve tried for. I think I’d say:

System.InvalidCastException is thrown if none of the following valid conversions are applicable:

  • obj is a boxed valuetype (covers 1 and 5)
  • valuetype is an enum, and obj is a boxed value of the underlying type of valuetype (covers 2 and 3)
  • obj is a boxed enum with underlying type valuetype (covers 4)
  • valuetype is an enum, and obj is a boxed value of an enum with the same underlying type as valuetype (covers 5
    and 6)

Book idea

Having just glanced at the clock, now is the ideal time to post about an idea I had a little while ago – a book (or blog, or something) about C# (or maybe C# and Java) which I’d only write between midnight and one in the morning.

It would contain only those things which seemed like really good ideas at the time – but which might seem insane at other times. Most of these ideas are probably useless, but may contain a germ of interest. While I don’t always have those ideas between midnight and one, that’s the time of night when they seem most potent, and when I’d be most likely to be ready to write enthusiastically about them. The coding equivalent of “beer goggles” if you will.

A couple ideas I’ve had which would probably qualify:

Extension interfaces

If C# 3.0 is going to allow us to pretend to add methods to classes, which shouldn’t it allow us to pretend that classes implement interfaces they don’t? My original reason for wanting this is to get rid of some of the ugliness in the suggesting new XML APIs: there’s a method which takes an array of objects, even though only a handful of types are catered for. Unfortunately, those types don’t have an interface in common, so all the checking has to be done at runtime. If you could pretend that they all implement the same interface, just for the purposes of the API, you could declare the method as taking an array of the interface type. Of course, this is much less straightforward than converting what looks like an instance method call into a static method call…

Conditional returns

This came up when implementing Equals for several types in quick succession. All of them followed a very similar pattern, and there were similar things needed at the start of each implementation – simple checks for nullity, reference identity etc. It would be interesting to have a sort of “nullable return” for methods which had a non-nullable value type return type – I could write return? expression; where the expression was a nullable form of the return type, and it would only return if the expression was non-null. There are bits of this which appeal, and bits which seem horrible – but the main problem I have with it is that I suspect would rarely use it outside Equals implementations. (If this isn’t a clear enough description, I’m happy to write an example – just not right now.)

Yay! I’m not the only one who doesn’t like designers…

For a long time I’ve disliked “designer-generated” code. My preference when writing a Windows Forms (or Swing) app is to work out what it should look like on paper, possibly prototype just the UI in a designer (for the look of it, not the code) and then start with an empty file for real code.

That way, I can end up with a UI which is built up in logical stages (significant UI construction often takes several hundred lines of code – it’s handy to be able to put that in multiple methods with descriptive names, etc), can have code re-use (if all the buttons I create have similar properties, I can write a method to take care of the common stuff), doesn’t put extra fields in for no good reason (how often do labels actually change their text?) and various other things.

I’ve always regarded myself as slightly odd in that respect. However, it seems that Charles Petzold – yes, that Charles Petzold feels the same way and for pretty much the same reasons. Like me, he feels that XAML could help things in terms of autogeneration, as the autogenerated “code” may well look very much like what I’d have written myself, and what’s more, the designer should be able to still understand the XAML after I’ve changed it. Altogether good things.

Anyway, this is all by way of introducing a wonderful article about all of this (and other things): Does Visual Studio Rot The Mind?

In case anyone’s wondering what my take on Intellisense is: the VS.NET 2003 Intellisense seems to get in the way as much as it helps. I expect VS 2005 is better, but I haven’t used it enough to know. Eclipse’s equivalent is much, much nicer than VS.NET 2003, partly because I have a finer degree of control over when it pops up. It’s also brilliant at guessing what parameters I want to pass to methods (really rather surprisingly so at times), and possibly most important of all, it knows how to display more than one overload at a time. VS 2005 beta 2 doesn’t; I’m hoping for a pleasant surprise when the real thing arrives, but we’ll see. To understand what I mean, type Convert.ToString( into Visual Studio. Oh great, I can see 36 overloads – one at a time. Eclipse would give a larger tooltip-style window, with scrollbars. Visual Studio knows how to do that when it’s offering you different method names altogether, but as soon as it comes to overloads, it decides that one-at-a-time is the way to go. Aargh. Anyway, enough ranting…

Corner cases in Java and C#

Every language has a few interesting corner cases – bits of surprising behaviour
which can catch you out if you’re unlucky. I’m not talking about the kind of thing
that all developers should really be aware of – the inefficiencies of repeatedly
concatenating strings, etc. I’m talking about things which you would never suspect
until you bump into them. Both C#/.NET and Java have some oddities in this respect,
and as most are understandable even to a developer who is used to the other, I thought
I’d lump them together.

Interned boxing – Java 1.5

Java 1.5 introduced autoboxing of primitive types – something .NET has had
from the start. In Java, however, there’s a slight difference – the boxed
types have been available for a long time, and are proper named reference
types just as you’d write elsewhere. In this example, we’ll look at
int boxing to java.lang.Integer. What would you
expect the results of the following operation to be?

Object x = 5;
Object y = 5;
boolean equality = (x==y);

Personally, I’d expect the answer to be false. We’re testing for reference equality
here, after all – and when you box two values, they’ll end up in different boxes,
even if the values are the same, right? Wrong. Java 1.5 (or rather, Sun’s current
implementation of Java 1.5) has a sort of cache of interned values between -128 and
127 inclusive. The language specification explicitly states that programmers shouldn’t
rely on two boxed values of the same original value being different (or being the
same, of course). Goodness only knows whether or not this actually yields performance
improvements in real life, but it can certainly cause confusion. I only ran into it
when I had a unit test which incorrectly asserted reference equality rather than
value equality between two boxed values. The tests worked for ages, until I added
something which took the value I needed to test against above 127.

Lazy initialisation and the static constructor – C#

One of the things which is sometimes important about the pattern I usually use when
implementing a singleton
is that it’s only initialised when it’s first used – or is it? After a newsgroup
question asked why the supposedly lazy pattern wasn’t working, I investigated a little,
finding out that there’s a big difference between using an initialiser directly on
the static field declaration, and creating a static constructor which assigns the value.
Full details on my beforefieldinit
page.

The old new object – .NET

I always believed that using new with a reference type would give me
a reference to a brand new object. Not quite so – the overload for the String
constructor which takes a char[] as its single parameter will return
String.Empty if you pass it an empty array. Strange but true.

When is == not reflexive? – .NET

Floating point numbers have been
the cause of many headaches over the years. It’s relatively well known that “not a number” is not equal
to itself (i.e. if x=double.NaN, then x==x is false).

It’s slightly more surprising when two values which look like they really, really should be equal just
aren’t. Here are a couple of sample programs:

using System;
public class Oddity1
{
    public static void Main()
    {
        double two = double.Parse("2");
        double a = double.Epsilon/two;
        double b = 0;
        Console.WriteLine(a==b);
        Console.WriteLine(Math.Abs(b-a) < double.Epsilon);
    }
}

On my computer, the above (compiled and run from the command line) prints out True twice.
If you comment out the last line, however, it prints False – but only under .NET 1.1.
Here’s another:

using System;

class Oddity2
{
    static float member;

    static void Main()
    {
        member = Calc();
        float local = Calc();
        Console.WriteLine(local==member);
        member = local;
    }

    static float Calc()
    {
        float f1 = 2.82323f;
        float f2 = 2.3f;
        return f1*f2;
    }
}

This time it prints out True until you comment out the last
line, which changes the result to False. This occurs on both .NET 1.1 and 2.0.

The reason for these problems is really the same – it’s a case of when the JIT decides to
truncate the result down to the right number of bits. Most CPUs work on 80-bit floating point
values natively, and provide ways of converting to and from 32 and 64 bit values. Now, if you
compare a value which has been calculated in 80 bits without truncation with a value which has
been calculated in 80 bits, truncated to 32 or 64, and then expanded to 80 again, you can run
into problems. The act of commenting or uncommenting the extra lines in the above changes what
the JIT is allowed to do at what point, hence the change in behaviour. Hopefully this will
persuade you that comparing floating point values directly isn’t a good idea, even in cases
which look safe.

That’s all I can think of for the moment, but I’ll blog some more examples as and when I see/remember
them. If you enjoy this kind of thing, you’d probably like
Java Puzzlers
– whether or not you use Java itself. (A lot of the puzzles there map directly to C#, and even those which
don’t are worth looking at just for getting into the mindset which spots that kind of thing.)