Book Review: Async in C# 5.0

Resources:

A while ago I was attending one of the Developer, Developer, Developer conference in Reading, and I heard Alex Davies give a talk about actors and async. He mentioned that he was in the process of writing a short book for O’Reilly about async in C# 5, and I offered to review it for him. Many months later (sorry Alex!) I’m finally getting round to it.

Disclaimer: The review copy was given to me for free, and equally the book is arguably a competitor of the upcoming 3rd edition of C# in Depth from the view of readers who already own the 2nd edition… so you could say I’m biased in both directions. Hopefully they cancel out.

This is a book purely on async. It’s not a general C# book, and it doesn’t even cover the tiny non-async features in C# 5. It’s all about asynchrony. As you’d expect, it’s therefore pretty short (92 pages) and can comfortably be consumed in a single session. Alex’s writing style is informal and easy to read. Of course the topic of the book is anything but simple, so even though you may read the whole book in one go first time, that doesn’t mean you’re likely to fully internalize it straight away. The book is divided into 15 short chapters, so you can revisit specific areas as and when you need to.

Aside

I’ve been writing and speaking about async for about two and a half years now. I’ve tried various ways of explaining it, and I’m pretty sure it’s one of those awkward concepts which really just needs to click eventually. I’ve had some mails from people for whom my explanation was the one to do the trick… and other mails from folks who only "got it" after seeing another perspective. I’d encourage anyone learning about async to read a variety of books, articles, blog posts and so on. I don’t even think it’s a matter of finding the single "right" explanation for you – it’s a matter of letting them all percolate.

The book covers all the topics you’d expect it to:

  • Why asynchrony is important
  • Drawbacks of library-only approaches
  • How async/await behaves in general
  • Threading and synchronization contexts
  • Exceptions
  • Different code contexts (ASP.NET, WinRT, regular UI apps)
  • How async code is compiled

Additionally there are brief sections on unit testing, parallelism and actors. Personally I’d have preferred the actors part to be omitted, with more discussion on the testing side – particularly in terms of how to write deterministic asynchronous tests. However, I know that Alex is a big fan of actors, so I can forgive a little self-indulgence on that front.

There’s one area where I’m not sure I agree with the advice in the book: exceptions. Alex repeatedly gives the advice that you shouldn’t let exceptions go unobserved. I used to go along with that almost without thinking – but now I’m not so sure. There are definitely cases where that definitely is the case, but I’m not as comfortable with the global advice as I used to be. I’ll try to put my thoughts in order on this front and blog about this separately at a later date.

That aside, this is a good, pragmatic book. To be honest, I suspect no book on async is going to go into quite as many details as the PFX team blog, and that’s probably a good thing. But "Async in C# 5.0" is a very good starting point for anyone wanting to get to grips with async, and I in no way begrudge any potential C# in Depth 3rd edition sales I may lose by saying so ;)

New tool to play with: SemanticMerge

A little while ago I was contacted about a new merge tool from the company behind PlasticSCM. (I haven’t used Plastic myself, but I’d heard of it.) My initial reaction was that I wasn’t interested in anything which required me to learn yet another source control system, but SemanticMerge is independent of PlasticSCM.

My interested was piqued when I learned that SemanticMerge is actually built on Roslyn. I don’t generally care much about implementation details, but I’m looking out for uses of Roslyn outside Microsoft, partly to see if I can gain any inspiration for using it myself. Between the name and the implementation detail, it should be fairly obvious that this is a tool which understands changes in C# source code rather better than a plain text diff.

I’ve had SemanticMerge installed on one of my laptops for a month or so now. Unfortunately it’s getting pretty light use – my main coding outside work is on Noda Time, and as I perform the vast majority of the commits, the only time I really need to perform merges is when I’ve forgotten to push a commit from one machine before switching to another. I’ve used it for diffs though, and it seems to be doing the right thing there – showing which members have been added, moved, changed etc.

I don’t believe it can currently support multi-file changes – for example, spotting that a lot of changes are all due to a rename operation – but even if it doesn’t right now, I suspect that may be worked on in the future. And of course, the merge functionality is the main point.

SemanticMerge is now in beta, so pop over to the web site and give it a try.

The Open-Closed Principle, in review

Background

I’ve been to a few talks on SOLID before. Most of the principles seem pretty reasonable to me – but I’ve never "got" the open-closed principle (OCP from here on). At CodeMash this year, I mentioned this to the wonderful Cori Drew, who said that she’d been at a user group talk where she felt it was explained well. She mailed me a link to the user group video, which I finally managed to get round to watching last week. (The OCP part is at around 1 hour 20.)

Unfortunately I still wasn’t satisfied, so I thought I’d try to hit up the relevant literature. Obviously there are umpteen guides to OCP, but I decided to start with Wikipedia, and go from there. I mentioned my continuing disappointment on Twitter, and the conversation got lively. Uncle Bob Martin (one of the two "canonical sources" for OCP) wrote a follow-up blog post, and I decided it would be worth writing one of my own, too, which you’re now reading.

I should say up-front that in some senses this blog post isn’t so much about the details of the open-closed principle, as about the importance of careful choice of terminology at all levels. As we’ll see later, when it comes to the "true" meaning of OCP, I’m pretty much with Uncle Bob: it’s motherhood and apple pie. But I believe that meaning is much more clearly stated in various other principles, and that OCP as the expression of an idea is doing more harm than good.

Reading material

So what is it? (Part 1 – high level)

This is where it gets interesting. You see, there appear to be several different interpretation of the principle – some only subtly distinct, others seemingly almost unrelated. Even without looking anything up, I knew an expanded version of the name:

Modules should be open for extension and closed for modification.

The version quoted in Wikipedia and in Uncle Bob’s paper actually uses "Software entities (classes, modules, functions, etc.)" instead of modules, but I’m not sure that really helps. Now I’m not naïve enough to expect everything in a principle to be clear just from the title, but I do expect some light to be shed. In this case, unfortunately I’m none the wiser. "Open" and "closed" sound permissive and restrictive respectively, but without very concrete ideas about what "extension" and "modification" mean, it’s hard to tell much more.

Fair enough – so we read on to the next level. Unfortunately I don’t have Bertrand Meyer’s "Object-Oriented Software Construction" book (which I take to be the original), but Uncle Bob’s paper is freely available. Wikipedia’s summary of Meyer’s version is:

The idea was that once completed, the implementation of a class could only be modified to correct errors; new or changed features would require that a different class be created. That class could reuse coding from the original class through inheritance. The derived subclass might or might not have the same interface as the original class.

Meyer’s definition advocates implementation inheritance. Implementation can be reused through inheritance but interface specifications need not be. The existing implementation is closed to modifications, and new implementations need not implement the existing interface.

And Uncle Bob’s high level description is:

Modules that conform to the open-closed principle have two primary attributes.

  1. They are "Open For Extension". This means that the behavior of the module can be extended. That we can make the module behave in new and different ways as the requirements of the application change, or to meet the needs of new applications.
  2. They are "Closed for Modification". The source code of such a module is inviolate. No one is allowed to make source code changes to it.

I immediately took a dislike to both of these descriptions. Both of them specifically say that the source code can’t be changed, and the description of Meyer’s approach to "make a change by extending a class" feels like a ghastly abuse of inheritance to me… and goes firmly against my (continued) belief in Josh Bloch’s advice of "design for inheritance or prohibit it" – where in the majority of cases, designing a class for inheritance involves an awful lot of work for little gain. Designing an interface (or pure abstract class) still involves work, but with fewer restrictions and risks.

Craig Larman’s article uses the term "closed" in a much more reasonable way, to my mind:

Also, the phrase "closed with respect to X" means that clients are not affected if X changes.

When I say "more reasonable way" I mean in terms of how I want to write code… not in terms of the use of the word "closed". This is simply not how the word "closed" is used elsewhere in my experience. In the rare cases where "closed" is used with "to", it’s usually in terms of what’s not allowed in: "This bar is closed to under 18s" for example. Indeed, that’s how I read "closed to modification" and that appears to be backed up by the two quotes which say that once a class is complete, the source code cannot be changed.

Likewise the meaning of "open for extension" seems unusual to me. I’d argue that the intuitive meaning is "can be extended" – where the use of the term "extended" certainly nods towards inheritance, even if it’s not intended meaning. If the idea is "we can make the module behave differently" – as Uncle Bob’s description suggests – then "open for extension" is a very odd way of expressing that idea. I’d even argue that in the example given later, it’s not the "open" module that behaves differently – it’s the combination of the module and its collaborators, acting as a unified program, which behaves differently after some aspects are modified.

So what is it? (Part 2 – more detail)

Reading on through the rest of Uncle Bob’s paper, the ideas become much more familiar. There’s a reasonable example of a function which is asked to draw a collection of shapes: the bad code is aware of all the types of shape available, and handles each one separately. The good code uses an abstraction where each shape (Circle, Square) knows how to draw itself and inherits from a common base class (Shape). Great stuff… but what’s that got to do with what was described above? How are the concepts of "open" and "closed" clarified?

The answer is that they’re not. The word "open" doesn’t occur anywhere in the rest of the text, other than as part of the term "open-closed principle" or as a label for "open client". While it’s perhaps rather easier to see this in hindsight, I suspect that any time a section which is meant to clarify a concept doesn’t use some of the key words used to describe the concept in a nutshell, that description should be treated as suspect.

The word "closed" appears more often, but only in terms of "closed against" which is never actually defined. (Is "closed against" the same as "closed for"?) Without Craig Larman’s explanation, sentences like this make little sense to me:

The function DrawAllShapes does not conform to the open-closed principle because it cannot be closed against new kinds of shapes.

Even Craig’s explanation feels somewhat at odds with Uncle Bob’s usage, as it talks about clients being affected. This is another of the issues I have with the original two descriptions: they talk about a single module being open/closed, whereas we’re dealing with abstractions where there are naturally at least two pieces of code involved (and usually three). Craig’s description of changes in one module not affecting clients is describing a relationship – which is a far more useful way of approaching things. Even thinking about the shape example, I’m getting increasingly confused about exactly what’s open and what’s closed. It feels to me like it’s neither the concrete shape classes nor the shape-drawing code which is open or closed – it’s the interface between the two; the abstract Shape class. After all, these statements seem reasonable:

  • The Shape class is open for extension: there can be many different concrete subclasses, and code which only depends on the Shape class doesn’t need to know about them in order to use them when they are presented as shapes.
  • The Shape class is closed for modification: no existing functions can be removed (as they may be relied on by existing clients) and no new pure virtual functions can be added (as they will not be implemented by existing subclasses).

It’s still not how I’d choose to express it, but at least it feels like it makes sense in very concrete terms. It doesn’t work well with how Uncle Bob uses the term "closed" though, so I still think I may be on a different page when it comes to that meaning. (Uncle Bob does also make the point that any significant program isn’t going to adhere to the principle completely in every part of the code – but in order to judge where it’s appropriate to be closed, I do really need to understand what being closed means.)

Just to make it crystal clear, other than the use of the word "closed," the low-level description of what’s good and what’s bad, and why, is absolutely fine. I really have no problems with it. As I said at the start, the idea being expressed makes perfect sense. It just doesn’t work (for me) when expressed in the terms used at a higher level.

Protected Variation

By contrast, let’s look at a closely related idea which I hadn’t actually heard about before I started all this research: protected variation. This name was apparently coined by Alistair Cockburn, and Craig Larman either quotes or paraphrases this as:

Identify points of predicted variation and create a stable interface around them.

Now that’s a description I can immediately identify with. Every single word of it makes sense to me, even without reading any more of Craig’s article. (I have read the rest, obviously, and I’d encourage others to do so.) This goes back to Josh Bloch’s "design for inheritance or prohibit it" motto: identifying points of predicted variation is hard, and it’s necessary in order to create a stable interface which is neither too constrictive for implementations nor too woolly for clients. With class inheritance there’s the additional concern of interactions within a class hierarchy when a virtual method is called.

So in Uncle Bob’s Shape example, all there is is a point of predicted variation: how the shape is drawn. PV suggests the converse as well – that as well as points of predicted variation, there may be points which will not vary. That’s inherent in the API to some extent – every shape must be capable of drawing itself with no further information (the Draw method has no parameters) but it could also be extended to non-virtual aspects. For example, we could decide that every shape has one (and only one) colour, which will not change during its lifetime. That can be implemented in the Shape class itself – with no predicted variation, there’s no need of polymorphism.

Of course, the costs of incorrectly predicting variation can be high: if you predict more variation than is actually warranted, you waste effort on over-engineering. If you predict less variation than is required, you usually end up either having to change quite a lot of code (if it’s all under your control) or having to come up with an "extended" interface. There’s the other aspect of shirking responsibility on this predicted variation to some extent, by making some parts "optional" – that’s like saying, "We know implementations will vary here in an incompatible way, but we’re not going to try to deal with it in the API. Good luck!" This usually arises in collection APIs, around mutating operations which may or may not be valid (based on whether the collection is mutable or not).

Not only is PV easy to understand – it’s easy to remember for its comedy value, at least if you’re a fan of The Hitchhiker’s Guide to the Galaxy. Remember Vroomfondel and Majikthise, the philosophers who invaded Cruxwan University just as Deep Thought was about to announce the answer to Life, the Universe, and Everything? Even though they were arguing with programmers, it sounds like they were actually the ones with software engineering experience:

"I’ll tell you what the problem is mate," said Majikthise, "demarcation, that’s the problem!"

[…]

"That’s right!" shouted Vroomfondel, "we demand rigidly defined areas of doubt and uncertainty!"

That sounds like a pretty good alternative description of Protected Variation to me.

Conclusion

So, that’s what I don’t like about OCP. The name, and the broad description – both of which I believe to be unhelpful, and poorly understood. (While I’ve obviously considered the possibility that I’m the only one who finds it confusing, I’ve heard enough variation in the explanations of it to suggest that I’m really not the only one.)

That sounds like a triviality, but I think it’s rather important. I suspect that OCP has been at least mentioned in passing in thousands if not tends of thousands of user groups and conferences. The purpose of such gatherings is largely for communication of ideas – and when a sound idea is poorly expressed, an opportunity is wasted. I suspect that any time Uncle Bob has personally presented it in detail, the idea has sunk in appropriately – possibly after some initial confusion about the terminology. But what about all the misinterpretations and "glancing blows" where OCP is only mentioned as a good thing that clearly everyone wants to adhere to, with no explanation beyond the obscure ones described in part one above? How many times did they shed more confusion than light?

I believe more people are familiar with Uncle Bob’s work on OCP than Bertrand Meyer’s. Further, I suspect that if Bertrand Meyer hadn’t already introduced the name and brief description, Uncle Bob may well have come up with far more descriptive ones himself, and the world would have been a better place. Fortunately, we do have a better name and description for a concept which is at least very closely related. (I’m not going to claim PV and OCP are identical, but close enough for a lot of uses.)

Ultimately, words matter – particularly when it comes to single sentence descriptions which act as soundbytes; shorthand for communicating a complex idea. It’s not about whether the more complex idea can be understood after carefully reading thorough explanations. It’s about whether the shorthand conveys the essence of the idea in a clear way. On that front, I believe the open-closed principle fails – which is why I’d love to see it retired in favour of more accessible ones.

Note for new readers

I suspect this post may end up being read more widely than most of my blog entries. If you’re going to leave a comment, please be aware that the CAPTCHA doesn’t work on Chrome. I’m aware of this, but can’t fix it myself. If you right-click on the broken image and select "open in new tab" you should get a working image. Apologies for the inconvenience.

C# in Depth 3rd edition available for early access, plus a discount code…

Readers who follow me on Twitter or Google+ know this already, but…

The third edition of C# in Depth is now available for early access from its page on the Manning website. I’ve been given a special discount code which expires at midnight EST on February 17th, so be quick if you want to use it – it gives 50% off either version. The code is “csharpsk”.

It’s likely that we’ll have a separate (permanent) discount for readers who already own the second edition, but the details of that haven’t been decided yet.

Just to be clear, the third edition is largely the second edition plus the changes to cover C# 5 – I haven’t done as much rewriting as I did for the second edition, mostly because I was already pretty happy with the second edition :) Obviously the largest (by far) feature in C# 5 is async/await, which is covered in detail in the new chapter 15.

Fun with Object and Collection Initializers

Gosh it feels like a long time since I’ve blogged – particularly since I’ve blogged anything really C#-language-related.

At some point I want to blog about my two CodeMash 2013 sessions (making the C# compiler/team cry, and learning lessons about API design from the Spice Girls) but those will take significant time – so here’s a quick post about object and collection initializers instead. Two interesting little oddities…

Is it an object initializer? Is it a collection initializer? No, it’s a syntax error!

The first part came out of a real life situation – FakeDateTimeZoneSource, if you want to look at the complete context.

Basically, I have a class designed to help test time zone-sensitive code. As ever, I like to create immutable objects, so I have a builder class. That builder class has various properties which we’d like to be able to set, and we’d also like to be able to provide it with the time zones it supports, as simply as possible. For the zones-only use case (where the other properties can just be defaulted) I want to support code like this:

var source = new FakeDateTimeZoneSource.Builder
{
    CreateZone("x"),
    CreateZone("y"),
    CreateZone("a"),
    CreateZone("b")
}.Build();

(CreateZone is just a method to create an arbitrary time zone with the given name.)

To achieve this, I made the Builder implement IEnumerable<DateTimeZone>, and created an Add method. (In this case the IEnumerable<> implementation actually works; in another case I’ve used explicit interface implementation and made the GetEnumerator() method throw NotSupportedException, as it’s really not meant to be called in either case.)

So far, so good. The collection initializer worked perfectly as normal. But what about when we want to set some other properties? Without any time zones, that’s fine:

var source = new FakeDateTimeZoneSource.Builder
{
    VersionId = "foo"
}.Build();

But how could we set VersionId and add some zones? This doesn’t work:

var invalid = new FakeDateTimeZoneSource.Builder
{
    VersionId = "foo",
    CreateZone("x"),
    CreateZone("y")
}.Build();

That’s neither a valid object initializer (the second part doesn’t specify a field or property) nor a valid collection initializer (the first part does set a property).

In the end, I had to expose an IList<DateTimeZone> property:

var valid = new FakeDateTimeZoneSource.Builder
{
    VersionId = "foo",
    Zones = { CreateZone("x"), CreateZone("y") }
}.Build();

An alternative would have been to expose a propert of type Builder which just returned itself – the same code would have been valid, but it would have been distinctly odd, and allowed some really spurious code.

I’m happy with the result in terms of the flexibility for clients – but the class design feels a bit messy, and I wouldn’t have wanted to expose this for the "production" assembly of Noda Time.

Describing all of this to a colleague gave rise to the following rather sillier observation…

Is it an object initializer? Is it a collection initializer? (Parenthetically speaking…)

In a lot of C# code, an assignment expression is just a normal expression. That means there’s potentially room for ambiguity, in exactly the same kind of situation as above – when sometimes we want a collection initializer, and sometimes we want an object initializer. Consider this sample class:

using System;
using System.Collections;

class Weird : IEnumerable
{
    public string Foo { get; set; }
    
    private int count;
    public int Count { get { return count; } }
        
    public void Add(string x)
    {
        count++;
    }
            
    IEnumerator IEnumerable.GetEnumerator()
    {
        throw new NotSupportedException();
    }    
}

As you can see, it doesn’t actually remember anything passed to the Add method, but it does remember how many times we’ve called it.

Now let’s try using Weird in two ways which only differ in terms of parentheses. First up, no parentheses:

string Foo = "x";
Weird weird = new Weird { Foo = "y" };
    
Console.WriteLine(Foo);         // x
Console.WriteLine(weird.Foo);   // y
Console.WriteLine(weird.Count); // 0

Okay, so it’s odd having a local variable called Foo, but we’re basically fine. This is an object initializer, and it’s setting the Foo property within the new Weird instance. Now let’s add a pair of parentheses:

string Foo = "x";
Weird weird = new Weird { (Foo = "y") };
    
Console.WriteLine(Foo);         // y
Console.WriteLine(weird.Foo);   // Nothing (null)
Console.WriteLine(weird.Count); // 1

Just adding those parenthese turn the object initializer into a collection initializer, whose sole item is the result of the assignment operator – which is the value which has now been assigned to Foo.

Needless to say, I don’t recommend using this approach in real code…

Stack Overflow question checklist

Note: this post is now available with a tinyurl of http://tinyurl.com/stack-checklist

My earlier post on how to write a good question is pretty long, and I suspect that even when I refer people to it, often they don’t bother reading it. So here’s a short list of questions to check after you’ve written a question (and to think about before you write the question):

  • Have you done some research before asking the question? 1
  • Have you explained what you’ve already tried to solve your problem?
  • Have you specified which language and platform you’re using, including version number where relevant?
  • If your question includes code, have you written it as a short but complete program? 2
  • If your question includes code, have you checked that it’s correctly formatted? 3
  • If your code doesn’t compile, have you included the exact compiler error?
  • If your question doesn’t include code, are you sure it shouldn’t?
  • If your program throws an exception, have you included the exception, with both the message and the stack trace?
  • If your program produces different results to what you expected, have you stated what you expected, why you expected it, and the actual results?
  • If your question is related to anything locale-specific (languages, time zones) have you stated the relevant information about your system (e.g. your current time zone)?
  • Have you checked that your question looks reasonable in terms of formatting?
  • Have you checked the spelling and grammar to the best of your ability? 4
  • Have you read the whole question to yourself carefully, to make sure it makes sense and contains enough information for someone coming to it without any of the context that you already know?

    If the answer to any of these questions is “no” you should take the time to fix up your question before posting. I realize this may seem like a lot of effort, but it will help you to get a useful answer as quickly as possible. Don’t forget that you’re basically asking other people to help you out of the goodness of their heart – it’s up to you to do all you can to make that as simple as possible.


    1 If you went from “something’s not working” to “asking a question” in less than 10 minutes, you probably haven’t done enough research.

    2 Ideally anyone answering the question should be able to copy your code, paste it into a text editor, compile it, run it, and observe the problem. Console applications are good for this – unless your question is directly about a user interface aspect, prefer to write a short console app. Remove anything not directly related to your question, but keep it complete enough to run.

    3 Try to avoid code which makes users scroll horizontally. You may well need to change how you split lines from how you have it in your IDE. Take the time to make it as clear as possible for those trying to help you.

    4 I realize that English isn’t the first language for many Stack Overflow users. We’re not looking for perfection – just some effort. If you know your English isn’t good, see if a colleague or friend can help you with your question before you post it.

  • Noda Time v1.0 released

    Go get Noda Time 1.0!

    Today is the end of the longest release cycle I’ve been personally involved in. On November 5th 2009, I announced my intention to write a port of Joda Time for .NET. The next day, Noda Time was born – with a lofty (foolhardy) set of targets.

    Near the end of a talk *about* Noda Time this evening, I released Noda Time 1.0.0.

    It’s taken three years, but I’m immensely proud of what we’ve managed to achieve. We’re far from "done" but I believe we’re already significantly ahead of most other date/time APIs I’ve seen in terms of providing a clean API which reduces *incidental* complexity while highlighting the *inherent* complexity of the domain. (This is a theme I’m becoming dogmatic about on various fronts.)

    There’s more to do – I can’t see myself considering Noda Time to be "done" any time soon – but hopefully now we’ve got a stable release, we can start to build user momentum.

    One point I raised at the DotNetDevNet presentation tonight was that there’s a definite benefit (in my very biased view) in just *looking into* Noda Time:

    • If you can’t use it in your production code, use it when prototyping
    • If you can’t use it in your prototype code, play with it in personal projects
    • If you can’t use it in personal projects, read the user guide to understand the concepts

    I hope that simply looking at the various types that Noda Time providers will give you more insight into how you should be thinking about date and time handling in your code. While the BCL API has a lot of flaws, you can work around most of them if you make it crystal clear what your data means at every step. The type system will leave that largely ambiguous, but there’s nothing to stop you from naming your variables descriptively, and adding appropriate
    comments.

    Of course, I would far prefer it if you’d start using Noda Time and raising issues on how to make it better. Spread the word.

    Oh, and if anyone from the BCL team is reading this and would like to include something like Noda Time into .NET 5 as a "next generation" date/time, I’d be *really* interested in talking to you :)

    How can I enumerate thee? Let me count the ways…

    This weekend, I was writing some demo code for the async chapter of C# in Depth – the idea was to decompile a simple asynchronous method and see what happened. I received quite a surprise during this, in a way which had nothing to do with asynchrony.

    Given that at execution time, text refers to an instance of System.String, and assuming nothing in the body of the loop captures the ch variable, how would you expect the following loop to be compiled?

    foreach (char ch in text)
    {
        // Body here
    }

    Before today, I could think of four answers depending on the compile-time type of text, assuming it compiled at all. One of those answers is if text is declared to be dynamic, which I’m not going to go into here. Let’s stick with static typing.

    If text is declared as IEnumerable…

    In this case, the compiler can only use the non-generic IEnumerator interface, and I’d expect the code to be roughly equivalent to this:

    IEnumerator iterator = text.GetEnumerator();
    try
    {
        while (iterator.MoveNext())
        {
            char ch = (char) iterator.Current;
            // Body here
        }
    }
    finally
    {
        IDisposable disposable = iterator as IDisposable;
        if (disposable != null)
        { 
            disposable.Dispose();
        }
    }

    Note how the disposal of the iterator has to be conditional, as IEnumerator doesn’t extend IDisposable.

    If text is declared as IEnumerable<char>…

    Here, we don’t need any execution time casting, and the disposal can be unconditional:

    IEnumerator<char> iterator = text.GetEnumerator();
    try
    {
        while (iterator.MoveNext())
        {
            char ch = iterator.Current;
            // Body here
        }
    }
    finally
    {
        iterator.Dispose();
    }

    If text is declared as string…

    Now things get interesting. System.String implements IEnumerable<char> using explicit interface implementation, and exposes a separate public GetEnumerator() method which is declared to return a CharEnumerator.

    Usually when I find a type doing this sort of thing, it’s for the sake of efficiency, to reduce heap allocations. For example, List<T>.GetEnumerator returns a List<T>.Enumerator which is struct with the appropriate iteration members. This means if you use foreach over an expression of type List<T>, the iterator can stay on the stack in most cases, saving object allocation and garbage collection.

    In this case, however, I suspect CharEnumerator was introduced (way back in .NET 1.0) to avoid having to box each character in the string. This was one reason for foreach handling to be based on types obeying the enumerable pattern, as well as there being support through the normal interfaces. It strikes me that it could still have been a structure in the same way as for List<T>, but maybe that wasn’t considered as an option.

    Anyway, it means that I would have expected the code to be compiled like this, even back to C# 1:

    CharEnumerator iterator = text.GetEnumerator();
    try
    {
        while (iterator.MoveNext())
        {
            char ch = iterator.Current;
            // Body here
        }
    }
    finally
    {
        iterator.Dispose();
    }

    What really happens when text is declared as string…

    (This is the bit that surprised me.)

    So far, I’ve been assuming that the C# compiler doesn’t have any special knowledge about strings, when it comes to iteration. I knew it did for arrays, but that’s all. The actual result – under the C# 5 compiler, at least – is to use the Length property and the indexer directly:

    int index = 0;
    while (index < text.Length)
    {
        char ch = text[index];
        index++;
        // Body here
    }

    There’s no heap allocation, and no Dispose call. If the variable in question can change its value within the loop (e.g. if it’s a field, or a captured variable, or there’s an assignment to it within the body) then a copy is made of the variable value (just a reference, of course) first, so that all member access is performed on the same object.

    Conclusion

    So, there we go. There’s nothing particularly mind-blowing here – certainly nothing to affect your programming style, unless you were deliberately avoiding using foreach on strings "because it’s slow." It’s still a good lesson in not assuming you know what the compiler is going to do though… so long as the results are as expected, I’m very happy for them to put extra smarts in, even if it does mean having to change my C# in Depth sample code a bit…

    Stack Overflow and personal emails

    This post is partly meant to be a general announcement, and partly meant to be something I can point people at in the future (rather than writing a short version of this on each email).

    These days, I get at least a few emails practically every day along the lines of:

    “I saw you on Stack Overflow, and would like you to answer this development question for me…”

    It’s clear that the author:

    • Is aware of Stack Overflow
    • Is aware that Stack Overflow is a site for development Q&A
    • Is aware that I answer questions on Stack Overflow

    … and yet they believe that the right way of getting me to answer a question is by emailing it to me directly. Sometimes it’s a link to a Stack Overflow question, sometimes it’s the question asked directly in email.

    In the early days of Stack Overflow, this wasn’t too bad. I’d get maybe one email like this a week. Nowadays, it’s simply too much.

    If you have a question worthy of Stack Overflow, ask it on Stack Overflow. If you’ve been banned from asking questions due to asking too many low-quality ones before, then I’m unlikely to enjoy answering your questions by email – learn what makes a good question instead, and edit your existing questions.

    If you’ve already asked the question on Stack Overflow, you should consider why you think it’s more worthy of my attention than everyone else’s questions. You should also consider what would happen if everyone who would like me to answer a question decided to email me.

    Of course in some cases it’s appropriate. If you’ve already asked a question, written it as well as you can, waited a while to see if you get any answers naturally, and if it’s in an area that you know I’m particularly experienced in (read: the C# language, basically) then that’s fine. If your question is about something from C# in Depth – a snippet which doesn’t work or some text you don’t understand, for example – then it’s entirely appropriate to mail me directly.

    Basically, ask yourself whether you think I will actually welcome the email. Is it about something you know I’m specifically interested in? Or are you just trying to get more attention to a question, somewhat like jumping a queue?

    I’m aware that it’s possible this post makes me look either like a grumpy curmudgeon or (worse) like an egocentric pseudo-celebrity. The truth is I’m just like everyone else, with very little time on my hands – time I’d like to spend as usefully and fairly as possible.

    The future of “C# in Depth”

    I’m getting fairly frequent questions – mostly on Twitter – about whether there’s going to be a third edition of C# in Depth. I figure it’s worth answering it once in some detail rather than repeatedly in 140 characters ;)

    I’m currently writing a couple of new chapters covering the new features in C# 5 – primarily async, of course. The current "plan" is that these will be added to the existing 2nd edition to create a 3rd edition. There will be minimal changes to the existing text of the 2nd edition – basically going over the errata and editing a few places which ought to mention C# 5 early. (In particular the changes to how foreach loop variables are captured.)

    So there will definitely be new chapters. I’m hoping there’ll be a full new print (and ebook of course) edition, but no contracts have been signed yet. I’m hoping that the new chapters will be provided free electronically to anyone who’s already got the ebook of the 2nd edition – but we’ll see. Oh, and I don’t have any timelines at the moment. Work is more demanding than it was when I was writing the first and second editions, but obviously I’ll try to get the job done at a reasonable pace. (Writing about async in a way which is both accessible and accurate is really tricky, by the way.)

    Of course when I’ve finished those, I’ve got two other C# books I want to be writing… when I’m not working on Noda Time, Tekpub screencasts etc…

    Update

    I had a question on Twitter around the "two other C# books". I don’t want to go into too many details – partly because they’re very likely to change – but my intention is to write "C# from Scratch" and "C# in Style". The first would be for complete beginners; the second wouldn’t go into "how things work" so much as "how to use the language most effectively." (Yes, competition for Effective C#.) One possibility is that both would be donationware, at least in ebook form, ideally with community involvement in terms of public comments.

    I’m hoping that both will use the same codebase as an extended example, where "From Scratch" would explain what the code does, and "In Style" would explain why I chose that approach. Oh, and "From Scratch" would use unit testing as a teaching tool wherever possible, attempting to convey the idea that it’s something every self-respecting dev does :)